Alright so this week my little project group decided to move forward with our first tangible step and film something! Since our game is a tour around the uni for the scrubs we’ve got this little video to show for ourselves!
Obviously this is a first demo, not the final product, and ultimately a learning experience. That said, it came out pretty good. Like… very close to what I’d hoped.
So what’s the next step?
We really need to work on scripts and maps that need to happen. Since each faculty uses different buildings a different amount we’re trying to send each student to the relevant buildings.
I’m not the most organised person, I’ll freely admit that my desk has an inordinate amount of pens and mouse pads about it so maybe I shouldn’t be involved in the map layouts. Fortunately I’m a much better writer. So I’ll try to write a few… episodes I guess we’ll call them. And I’m not a good actor. For those paying attention to that video I was the sleeping person. I plan to sleep through all the filming sessions. At the very least I can help edit some of the footage. I’m not as good as our current editor but I’m looking to improve so this should be fun.
Pitching something is always a little frightening. It’s a new idea, it’s your baby idea that you’ve been working on and I know personally that I’m always a little shattered inside when someone shoots down my ideas. “Well you didn’t consider…” or “Why not just do it like…” are things that can crush your spirit ant make your hard work feel useless. But that’s not at all what happened in my last Game Cultures class. My group presented our version of the university campus map tutorial thing called the Duck Hunt. It’s kind of a joke name but it still ties in with our universities unnatural fear of ducks.
For those who are interested, the prezi we used was here and our quick demo run is here.
And we have a document that needs a lot more loving that you can see here that’s kind of like our progress and communal work space.
All in all it’s coming together surprising well.
So this is the fifth week since the university session has started and we’re making some progress. We’re looking at game design and some game archaeology and even some game psychology. It’s a lot of fun but also a little weird because this used to be what I do in my spare time.
But as interesting as reading about the old arcades of yesteryear or why characters moves the way they do, the class is working together to make a couple of different games. We were told to design games, not video games or board game just games. So our group started with the idea of something akin to “The Amazing Race” but around the university.
We planned to use QR codes to link to a clue about where the next QR code is. After following enough of the breadcrumbs you would end up at the finish line. The plan was to have a weekly race with different teams competing and getting points based on how many codes they found. The first big problem I found with this is organising the different teams and the maintenance to make sure people weren’t just recycling locations.
After a bit of discussion on how to advertise and actually get people involved we talked to our lecturer/teacher/cool dude and he suggesting getting it involved in O-week (or orientation week for all the new students). This means that we won’t have to make it competitive, as people would hopefully compete within their friendship group. The best part is that we only need a few paths for the players to follow rather than the many we would have needed before.
Obviously if we want to use the university as our playground we need to actually talk to the university about that but we should have a working demo first, so a couple QR codes with videos and some hints that we’ve written up. That’s something that I’ll focus on getting done in the next class. Especially the clues… That’s like super important…
I’m actually quite excited for this. It’s not too difficult, it’s definitely possible, we just need to convince the powers that be that it’ll be worth it.