Pitching something is always a little frightening. It’s a new idea, it’s your baby idea that you’ve been working on and I know personally that I’m always a little shattered inside when someone shoots down my ideas. “Well you didn’t consider…” or “Why not just do it like…” are things that can crush your spirit ant make your hard work feel useless. But that’s not at all what happened in my last Game Cultures class. My group presented our version of the university campus map tutorial thing called the Duck Hunt. It’s kind of a joke name but it still ties in with our universities unnatural fear of ducks.
For those who are interested, the prezi we used was here and our quick demo run is here.
And we have a document that needs a lot more loving that you can see here that’s kind of like our progress and communal work space.
All in all it’s coming together surprising well.
So in the last class that was undertaken for digital game cultures we all tried to come up with a simple game. A quick mechanic or focus that could become a game and a rough guide on how to present it. Personally, I’m a fan of cookie clickers (which is a sad name for a genre as I prefer progress simulator but this way people know what I’m talking about).
For those that are unware the name cookie clicker comes from a game with the same name in which you click on a cookie to accrue more cookies, which are then spent to gain a way to gain more cookies which are then spent to gain more cookies ad infinitum. It’s one of those things that, psychologically make you feel like you’re making progress when you’re not even close to doing so. There’s also a lot more going on that isn’t immediately obvious but that’s the crux of the game: click to progress.
If I only had 15 minutes to make a game, this is what I would make. I would make a game like this where you click to progress. Since I’m trapped at university for the immediate future I’d use that as a starting point and make the game a metaphor for getting through university. Maybe I’d break it into levels based around each class/exam/assignment/laborious social encounter but that’d be as fancy as it got. The best thing about these games, and this is a little depressing but also a load off my shoulders, is that there isn’t really a victory. There’s no “YOU WIN” screen. You just have to be better than everyone else. I could probably make this.
I should make this…