Our little game project is slowly coming together. Very slowly. You wouldn’t think it’d be this hard to get a couple of people together to find a quiet place to film. But we’re filming at a university where people have classes and homework and friends and god damn there’s so many permissions we need to take into account.
No one ever mentions these fun parts when they tell you about filming.
I understand having to film with the right light, that needs to happen and be adjusted for, but things like logos in the film need to be removed and background music can’t be recorded if it’s copyrighted.
The biggest problem so far has been recording people in the background. Now luckily we haven’t actually had any individual come and tell us they didn’t want to be in out film, we’ve been pretty good about that. But when we’re filming in a semi-public location, and have the focus set so that no one is even remotely recognisable as anything other than human we were told by the powers that be that we can’t film without getting a signed permission from everyone in the shot (and we were filming in front of a doorway).
In all honesty this has been an eye opening week. Having never filmed anyone but my family in public this has been a good exercise in spacial awareness and made me take note of how filming should actually be done.
Thankfully the filming phase is pretty much complete. Editing is going to happen over the next couple of weeks and then we’ll be good to go and show off how awesome our little project is.
Lucky us, we live in a world with media and self publishing everywhere. There isn’t a second going by in silence online, opinions from everyone about everything fly through the ether. Except work. You’re not allowed to complain about work. It’s 2015, everyone and their mums and unfortunately their workplace is on the internet. Since businesses are slower to adapt to new media in part because of their bureaucracy and in part because they’re businesses trying to make the most of every new platform. In an effort to avoid damage to their reputations in more permanent discourse platforms (anywhere online) businesses create digital media policies: extensions to workplace contracts that cover employees conduct online even while off the clock.
One of the more extreme examples of this, which didn’t go into effect so don’t grab your torches and pitchforks just yet, was the Commonwealth Banks first attempt at a social media policy which basically requested employees report anyone who they saw saying slanderous things online. Failure to do so would result in disciplinary action (Hannan, 2011). This is kind of insane but I understand why the business thought it could get away with this. If you’re on their payroll it’s in your best interest to make sure that the business keeps running optimally and i mean, they’ll call you at home anyway to do work; might as well report people complaining about the bank while you’re at it.
But it didn’t go through because turning your workforce into your own online police force is just a little terrible.
By contrast, Cisco only requests that you distinctly separate yourself from Cisco. They even provide the exact sentence on how to do this on different platforms. For me that seems like a bit much too, telling employees exactly what they can say. But what else are you going to do? The business doesn’t want people to represent them without the proper training or without the proper planning. Again this ties in to them just wanting to have control of their image and every facet they can control is definitely good for them. It’s just a matter of how exactly to do this moving forward with each and every new platform that will inevitably spring forth. Cisco can’t have a sentence for every platform that will arise, they just need to be prepared more than Commonwealth Bank was.
Alright so this week my little project group decided to move forward with our first tangible step and film something! Since our game is a tour around the uni for the scrubs we’ve got this little video to show for ourselves!
Obviously this is a first demo, not the final product, and ultimately a learning experience. That said, it came out pretty good. Like… very close to what I’d hoped.
So what’s the next step?
We really need to work on scripts and maps that need to happen. Since each faculty uses different buildings a different amount we’re trying to send each student to the relevant buildings.
I’m not the most organised person, I’ll freely admit that my desk has an inordinate amount of pens and mouse pads about it so maybe I shouldn’t be involved in the map layouts. Fortunately I’m a much better writer. So I’ll try to write a few… episodes I guess we’ll call them. And I’m not a good actor. For those paying attention to that video I was the sleeping person. I plan to sleep through all the filming sessions. At the very least I can help edit some of the footage. I’m not as good as our current editor but I’m looking to improve so this should be fun.
Pitching something is always a little frightening. It’s a new idea, it’s your baby idea that you’ve been working on and I know personally that I’m always a little shattered inside when someone shoots down my ideas. “Well you didn’t consider…” or “Why not just do it like…” are things that can crush your spirit ant make your hard work feel useless. But that’s not at all what happened in my last Game Cultures class. My group presented our version of the university campus map tutorial thing called the Duck Hunt. It’s kind of a joke name but it still ties in with our universities unnatural fear of ducks.
For those who are interested, the prezi we used was here and our quick demo run is here.
And we have a document that needs a lot more loving that you can see here that’s kind of like our progress and communal work space.
All in all it’s coming together surprising well.
So in all honesty this should have been up earlier but I’ve been slack and didn’t plan ahead. What I should have done on Monday after my DIGC335 (Cyberculture) class was write about what we did and the readings for that week.
We were looking at the ways that different ages have predicted the future. In 1945 Vannevar Bush wrote As We May Think in which he proposed devices such as the “memex” which acted remarkably like a mix of tumblr and reddit on a giant paperback locked into a desk.
What’s interesting to me is that this device was thought up in the early 20th century but only really came to fruition in the past decade just with more electricity powering the machine and its display. Which leads to the question, do these predictions guide us? The mobile phone was originally displayed to the public as the “communicator” in the television show Star Trek. And it acted like a mobile phone but it still wasn’t the same.
The communicator, just like the memex, was a simple prediction that was functionally similar to the tools we have today. And even then the way that they were presented was as a product of their time. The memex still used sheets! Things were hooked up via cables! It was sized and shaped like a desk.
That last paragraph was typed on glass that detects my finger on a virtual keyboard.
There are some glaring differences but the end result is still quite close. When people predict the future, it is in no way set in stone but writing these things gives them more weight than just an idea. What would be interesting to see is if the people working on advancing technology look for predictions to fill or if they see a need and simply try to fill it.
That’s definitely something too look into.
Alrighty then, been a while so I did this and I might be a bit rusty but here I go…
To all the new people (yes all two of you) welcome to my blog! What started out as something slightly personal that shouldn’t have been public has now transitioned, perhaps poorly, into my ramblings and some assignments related to my uni work studying my Communications and Media degree. To start us off in this new year I’m studying two courses. One titled Cybercultures and the other Digital Game Cultures. Despite my writing practice I don’t think words alone can describe how keen I am to be studying these subjects.
I am far too keen to see the way technology is evolving and will continue to evolve in Cybercultures. Both the technology itself and the way that society adapts around it is fascinating to me as someone who was born slightly too late to fully understand the way the internet changed things. This should be a fun subject.
Digital Game Cultures is, to put it simply, my life outside of university. I play games. I try to play lots of games. If I like a game one of the first things I’ll do is go to reddit to see if other people liked it or appreciated the same aspects that I do. And this subject encourages us to make our own game and our own community. I imagine it’ll be a hectic ride but one that is important to my personal growth as well as my university education.
Like I said, this should be a good university session.
This is something I probably should have written a long time ago. Since uni started I’ve been supposed to write an introduction to my blog. I thought the about me page would work but honestly, who wants to click more links than they have to? So here it is, a quick little introduction o me and my thought process.
I’m Matthew Armstrong. It’s a common name. If you care enough to find out more go you! I’m studying Communications and Media after a devastating foray into Computer Science and hopefully this new degree will go better. Hello to everyone who is doing BCM110, BCM112! I hope you enjoy this. I mean, sure, I’m going to be working on uni stuff here, but that’s not why this thing exists. Upcoming posts that are about uni will say BCM at the start of the post.
While we’re talking about uni, here’s how I think about things. Another subject I’m doing requires a make a sound project about my name. See, here’s the thing, that’s more restricting than people usually think. Names come with a set of definitions and meanings and sometimes expectations. There are lots of Armstrongs all over the world and some of them did some amazing shit. One of them landed ON THE GOD DAMN MOON!
And that’s the thing isn’t it? The assignment is supposed to be about my name. It’s not even my name. It really isn’t. I could do a sound project about me no worries but what I am is so distant from my name it’s not funny. And really, I don’t think of myself as Matthew Armstrong anyway. There’s a middle name but it’d be more fun if you guys work that out yourself. This blog is named Dacria’s day for a reason. Dacria is who I’ve become. I’ve grown up and made my own name. Sure, it’s a silly name but I like it. I feel like Dacria allows me to do my own thing without being linked to a family I can disappoint or a heritage I should live up to.
So that’s me. Basically. I hope some of you come back, I’m sure a lot of you won’t. Meh, this blog is for me.